Dev Diary #2 - Basic Game Mechanics

ORG is fundamentally a game of logistics and management.

Players each administers an organization that controls sets of ships, agents, and facilities with which they influence the solar system in one or more - as the player chooses - categories.

  • Commercial - The economy of mining, refining, and utilization of resources and raw materials to the end of producing valuable goods, ships and facilities either for your own use or for sale to other states or orgs.
  • Cultural - The economy of ideas, influence, and society. Especially strong in recruiting and improving agents, but also in the creation of memeplexes that can modify and improve the performance of an org in many ways.
  • Military - The construction of naval and military resources and the exercise of said resources. This spans everything from military contracting of services and ships to acting as a privateer for various state polities.
  • Political - The leveraging of political power, playing state polities off of each other, gathering influence and reputation - and thus special access.
  • Research - The development of the new, involved in the production of advanced prototypes, archaeological expeditions, and research paths of dubious ethical standing.

Each category possesses its own game mechanics and its own feel - Commercial tasks are not structured at all the same way as Research tasks, and Cultural tasks do not function at all similarly to Military tasks.

Dev Diary #1 - What is ORG?

Jubal Online Games is in active development of new multiplayer strategic and diplomatic game for the iPad, Android tablet and web named ORG.

Org represents the struggles of powerful transnational organizations who are vying for dominance and control in our natal solar system. Each player takes control of an organization, otherwise known as an org, and guides it towards dominance in a never-ending struggle for supremacy.

Development began in the middle of 2013, and since then we've been focusing on both the technical and design components.