ORG

An asynchronous, asymmetrical, persistent and massively multiplayer strategy game of the 25th century solar system

Latest Dev Diaries

Fiction: Unremembered Sins (Neptune 2469)

Submitted by Heretic on Monday, February 26, 2024 - 16:00
Update needed...

Fiction: “The German Plan” (Jupiter 2470)

Submitted by Heretic on Saturday, November 25, 2023 - 16:00
++++ DATE 13.3.2470
++++ TIME 14:00 GST
++++ LOCATION Gilgamesh Station, Sovereign Republic of Ganymede

Below, the panoply of Ganymede’s surface stared endlessly back at Jupiter. With one face always facing the giant jovian king, ...

Fiction: “Stand” (Venus 2470)

Submitted by Heretic on Thursday, October 12, 2023 - 16:00
++++ DATE 18.4.2470
++++ TIME 14:56 VST
++++ LOCATION Ammavaru Aerostat, Lada Terra Stake

Paavo Rebane, Speaker for the Venusian Parliament, rapped his ceremonial gavel. “Mr. Schulz, we thank you for your words.” He cleared his th...

Fiction: “War Crimes” (Mars 2469)

Submitted by Heretic on Thursday, July 13, 2023 - 16:00
++++ DATE 12.5.2469
++++ TIME 06:22 Borealis Basin North Polar Standard Time
++++ LOCATION Hecatia Terminus Mining Collaborative, in the Borealis Basin of Mars

It had all gone incredibly, terribly wrong.

H...

Fiction: “Grass” (Saturn 2470)

Submitted by Heretic on Wednesday, July 12, 2023 - 16:00
++++ DATE 28.2.2470
++++ TIME 01:01 Shipboard Time
++++ LOCATION Alliance Destroyer Picket 12, 3.62 million km orbit around Saturn

Jane was remembering the feel of the cold grass beneath her feet when the ship’s psychologist sent ...

Fiction: “Testament” (Mercury 2468)

Submitted by Heretic on Tuesday, July 11, 2023 - 16:00
++++ DATE 28.11.2468
++++ TIME 13:43 Station Time
++++ LOCATION Tàiyáng 4 Observation Station, at Mercury’s L4 Lagrangian Point

In slightly under three months, the automated resupply ship from Mercury would synchronize its velocit...

Fiction: “Letting Go” (The Belt 2470)

Submitted by Heretic on Monday, July 10, 2023 - 16:00
++++ DATE 14.1.2470
++++ TIME 15:01 Shipboard Time
++++ LOCATION Research ship Avempace, 10km Sun synchronous of 538 Friederike

Just let go.

Even through the gloves of his spacesuit, Nicholas Bouras could ...

What is ORG? (updated)

Submitted by Heretic on Saturday, June 10, 2023 - 16:00
ORG is a persistent PC strategy game in development by Jubal Online Games.

Each player runs an organization consisting of ships, facilities and agents assigned to a wide array of tasks with the aim of advancing the player’s influence and stranglehold...

Fighter Pilot

Submitted by Heretic on Tuesday, January 15, 2019 - 13:34
Despite the dominance of drones in small craft engagements, human-piloted fighters do retain a place in both atmospheric and space combat.

Human reaction time and sensory input limitations have resulted in human small craft pilots being linked with b...

Tanit Class Destroyer

Submitted by Heretic on Friday, November 2, 2018 - 20:38
Tanit Class Destroyer
Accepted 25th century military nomenclature defines destroyer classes by three criteria: (1) Are dedicated military vessels, (2) Capable of independent interplanetary transit, and (3) Possess a lack of human crew, instead being crewed entirely...

42 Isis Mining Complex

Submitted by Heretic on Wednesday, October 24, 2018 - 08:21
42 Isis Mining Complex
Established in 2398 after a series of contentious legal battles over its ownership was resolved in favor of the mining conglomerate MALKEM Szöv Cooperative, the subsidiary Isis Anonymous Partnership was formed under an Independent Republ...

Mobile Station Classes

Submitted by Heretic on Friday, October 5, 2018 - 22:12
Ganapati Annex
The largest and oldest of the Southern Bloc’s mobile stations, the Ganapati Annex acts as both the nexus for the Bloc’s orbital naval construction efforts, and also its primary naval command center off-planet.

A single, large...

More Ships of Earth

Submitted by Heretic on Thursday, May 17, 2018 - 19:13
Oya Class Super-Dreadnought
Built upon radically different design principles than the mainstay super-dreadnoughts of the fleets of The Eastern Federation, Union, and State, the Oya Class Super-Dreadnought of the Southern Bloc is named after the Nigerian orisha of w...

Cultural Revolution

Submitted by Heretic on Tuesday, November 7, 2017 - 19:08
At one level, ORG is essentially a multiplayer appointment mechanic, that being one of the more common terms for the game mechanic where a player assigns resources, then waits for the resolution in real time of the task or mission to conclude, then comes back to see the resu...

Everything Does Not Stay the Same

Submitted by Heretic on Wednesday, May 6, 2015 - 21:26
One of the original goals for ORG was for it to be a truly evolving environment.

I've spoken about the importance of designer agency before on my personal blog, and there's a critically important analog as well in the form of player agency.

Everything Does Not Stay the Same

Submitted by Heretic on Wednesday, May 6, 2015 - 21:26
One of the original goals for ORG was for it to be a truly evolving environment.

I've spoken about the importance of designer agency before on my personal blog, and there's a critically important analog as well in the form of player agency.

Behind the Scenes

Submitted by Heretic on Thursday, April 16, 2015 - 22:02
Unlike most software development, game development requires that the end product be that elusive thing called "fun".

Because of this admittedly rather unusual requirement, it isn't unusual for people from outside the industry to have the impression t...

Xenoarchaeology

Submitted by Heretic on Wednesday, February 18, 2015 - 21:01
When humanity first sent probes into the great black deep of space, it expected nothing but barren rock and ice among the worlds of the solar system. With the discovery of liquid water oceans beneath the desolate, frigid crusts of many of the solar systems moons and asteroid...

Crafting of the Mind

Submitted by Heretic on Wednesday, October 15, 2014 - 00:18
People are very familiar with crafting as it exists in literally hundreds of games out there. You take certain quantities of certain materials and through the mechanics of whatever game you're in, you combine them to make a finished product. Perhaps that product has an immed...

Agent Traits

Submitted by Heretic on Saturday, August 2, 2014 - 21:36
If tasks are the backbone of ORG, minions - and especially agents - are the blood supply of the game. Almost every task in the game requires the slotting of minions.

But what determines whether a particular agent, ship, or facility can be used on a p...

Freighters, Research Vessels, and Battleships

Submitted by Heretic on Sunday, July 20, 2014 - 22:25
Ships form the third leg of the tripod in ORG that begins with agents and continues on with ground and orbital facilities.

Like agents (and unlike facilities), ships are mobile. Also like agents, every ship as a single unalterable negative trait, pos...

Designing Nations

Submitted by Heretic on Monday, June 30, 2014 - 22:22
We recently showcased some of our work on the flags of the 25th century, but one thing we didn't talk about is the process we go through.

We could simply just build off of what looks good, but let's be honest - a lot of flags in the real world aren't...

Task Timing

Submitted by Heretic on Wednesday, June 11, 2014 - 00:07
Tasks in ORG are the fundamental unit of gameplay in that they are how players recruit new agents, build new ships, raid and bombard worlds as privateers in the service of national polities, research new technologies, and a hundred other things.

Of t...

Another Look at Agents

Submitted by Heretic on Sunday, May 25, 2014 - 21:56
We've talked a bit in the past about agents, one of the three types of slottable minions an org has at its disposal to accomplish tasks, but only really in generalities.

Both as a window into the development process (since this is actually what I hav...

The Competitive Edge

Submitted by Heretic on Tuesday, May 6, 2014 - 22:36
ORG is fundamentally a game of organization, logistics, and strategy.

But what does that mean for player interactions, polite or...otherwise?

ORGcan be played essentially as a single player game, but there are also four power...

Finessing the Polity Politics of the Solar System

Submitted by Heretic on Thursday, May 1, 2014 - 00:26
While the corporations, privateers, institutes, trading consortiums, aid groups and secret societies controlled by players jockey for control and influence throughout the solar system, they are doing such against a backdrop of existing political entities.

Mining and Manufacturing

Submitted by Heretic on Tuesday, April 29, 2014 - 01:01
Crafting, like trading, is a mechanic that has emerged in innumerable games over the last couple of decades, and for good reason - it is a powerful mechanism to allow agency and progression on the part of a player.

In ORG, there are actually a wide a...

Shape of an Org

Submitted by Heretic on Saturday, April 26, 2014 - 23:50
In previous dev diaries we have talked a bit about the organizations of ORG and the five categories to which tasks, ships, agents, and facilities in the game are all defined by.

One thing we haven't gone into much depth about, however, is the organiz...

Solar Astrography

Submitted by Heretic on Thursday, April 24, 2014 - 23:37
Org takes place in the 25th century A.D., over four hundred years in our own future.

Despite two failed efforts, while the stars yet remain out of reach the planets and moons of our own solar system have not, and wide swathes of the solar system have...

Of Ships and Agents

Submitted by Heretic on Thursday, April 24, 2014 - 00:09
The central mechanic of ORG is the task.

Most tasks consume certain resources, and virtually all tasks require one or more ships, agents, or facilities to be slotted - and it is the quality and traits of each of those ships, agents, or facilities tha...

Basic Game Mechanics

Submitted by Heretic on Wednesday, April 23, 2014 - 00:32
ORG is fundamentally a game of logistics and management.

Players each administers an organization that controls sets of ships, agents, and facilities with which they influence the solar system in one or more - as the player chooses - categories.

What is ORG?

Submitted by Heretic on Tuesday, March 18, 2014 - 13:39
Jubal Online Games is in active development of new multiplayer strategic and diplomatic game for the iPad, Android tablet and web named ORG.

Org represents the struggles of powerful transnational organizations who are vying for dominance and control ...

Orbital Stations

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
It has been a while since the last serious update, but to give an idea of some of the flashier things still being worked on, we wanted to talk a bit about not just ships, but stations. In the 25th dystopian future of ORG, the solar system is a playground not only for the int...

Anatomy of a Dreadnought

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
In the course of designing the ships of the 25th century of ORG, it was important to us that the ships made sense, both from a functional design perspective and for the role that they were intended to fulfill.

While the frigate class is often militar...

Destroyer Class Ship

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
The process of creating ship models involves a multi-stage process starting with the construction of the ship in a 3D modeling program, continuing on to texturing of the surfaces, and finally finishing in the posing and lighting of the model in the various scene shots.
...

Ship Modeling

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
Early on in the development of ORG we had to make some fundamental decisions about how we were going to approach ships and facilities.

One option was to utilize 2D illustration for ships and facilities; the other option was to utilize 3D modeling.

The Faces of ORG

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
When we started work on ORG last year, one of the early questions was how to handle the art? In the case of ORG, we knew we were going to eventually want not merely dozens, but hundreds of character images to represent the myriad pilots, scientists, executives, zealots, expl...

Assembly of a Super Dreadnought

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
In the last Art Diary, we talked about some of the thinking that went in to the Dreadnought class battleship of the 25th century dystopian future of ORG. This time, we're going to go into that even more powerful class of battleship - the Super Dreadnought.

Calypso Frigate Design

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
Dedicated military naval design has led to a convergence around a few fairly standard classes of ship for battleships. Frigates, on the other hand, represent a different tradition, where multi-purpose, flexible, and frequently independent operation are more important than fo...

Relative Ship Sizes

Submitted by Heretic on Tuesday, November 30, -0001 - 00:00
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